This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:
2015 March 18th
Added per NPC death/hurt sound effect settings.
Fixed bug where being disconnected from announce server while in certain menus could cause the menu to not properly be removed.
2015 March 17th
Fixed bug with touchscreens where pressing the touchscreen in game could cause loss of performance.
Fixed bug where server could lock up while looking for a place to spawn a NPC right after a player joined.
2015 March 16th
Added viewing range reduction when low video ram is detected and flushing chunks past the viewing range does not free sufficient memory.
Added viewing range reduction when x32 build is running low on memory.
Fixed potential issue with GetCursorPos on the x32 build.
Fixed bug where tunnel generation was not listening to settings.
2015 March 15th
Added 'Default Console Display Time' to Brutal Nature.cfg
Increased Console message default time to 20 seconds.
Added unique sound for chat vs other console messages.
2015 March 14th
Changed Soda Glass recipe to Glass to be more consistent.
Looked into some more reported bugs.
2015 March 13th
Looked into touchscreen related bug.
Fixed typo in weapon types.
2015 March 12th
Fixed subtitles displaying all at once when multiple quest audio segments where queued.
Fixed rounding in amount selection boxes to match rest of game.
Fixed bug where items that required 1 of something might not be satisfied due to floating point error.
Completed full backup of development PC. Don't put off backing up until its too late!
2015 March 11th
Searched for reported bugs.
Fixed ctrl/shift click for materials in the barter and trade menus.
2015 March 10th
Increased damage for AP, FMJ and JSP bullets slightly.
More testing of various guns and ammo against NPCs.
2015 March 9th
Charted damages vs NPC's with new ammo types. Made changes to NPC armor:
- Increased Black Bear Piercing Armor by 100%
- Increased Grizzly Bear Piercing Armor by 100%
- Increased Grizzly Bear Blunt Armor by 100%
- Increased Spider Piercing Armor by 150%
2015 March 8th
Increased damage multiplier of all ammo except AP.
Reduced damage multiplier of AP ammo slightly.
Increased armor penetration of JSP, FMJ and AP ammo.
2015 March 7th
Fixed bug where server would attempt to generate maps when Map Import Scale was set to insane values that would lock up the server.
Changed Server to save map data immediately after a new map is generated.
Charted damage data of 9mm, .44 magnum and 7.62x39mm vs Boars, Black Bears and Grizzly bears at near point blank range.
2015 March 6th
Doubled wood used for cellulose recipe.
Doubled cellulose requirements for gunpowder.
Added 4 sulfuric acid requirement for Gunpowder recipe.
Fixed bug where players could bury other players.
2015 March 5th
More work on preventing players from placing material on top of a player.
2015 March 4th
Improved logging code to detect writing failure and reopen the log file.
Started work preventing players from placing material on top of players.
2015 March 3rd
Fixed bug where NPC's killed by script who had armor where not dying.
2015 March 2nd
Fixed bug in wiring mode that could crash x64 client.
More work on wiring mode in general.
2015 March 1st
Rebalanced heat for Covellite recipes.
Added more feedback messages to wiring mode.
2015 February 28th
End of another great month!
This month I added a ton of new avatars, Included new modding tools and x64 builds of the client and server. Added bows with arrows such as explosive and rope arrows.
Today, I added binoculars!
2015 February 27th
Fixed crash bug when treasure chests where filled with invalid object.
Did research into how to improve traffic to the website.