Nature is brutal, but can you survive the Brutal Nature of man?
Brutal Nature is a multiplayer 3d survival PC game where everything in the game can be crafted and destroyed. Life in Brutal Nature is about survival in the wilderness on an island by gathering resources for crafting, building structures, hunting and being hunted. For a list of currently supported features check out our information page.
The Landscape is a smooth voxel terrain that you can mine for resources, place to build free form structures, destroy with weapons and blow up with explosives! Build towers miles tall and mine far into the depths of the earth aided by a crafting system with over 900 recipes to make everything you need to survive and prosper.
Realism will be strived for but not allowed to stand in the way of fun. Game play will be tunable from highly realistic to arcade style fun by an easy to use modding system.
Inspired by Fallout, Terraria and Dwarf Fortress, We wish to bring you a game with complex depth and exciting combat in a modern age realistic world. We heavily support modding and have made the game exceptionally easy to mod. All vanilla content is essentially a mod that can be removed, edited or replaced.
Brutal Nature is free to play while in alpha but development is supported entirely by pre-orders, get your copy today for 50% off release price!
We have been Greenlit on Steam Greenlight! Thank you for your support!
Daily development blog:
650+ days without a missed day.
2015 April 14th
Did play testing.
Fixed a few bugs with the quest skip system.
2015 April 13th
Default recipe time changed to 1 minute. Reduced 5 minute recipes down to 3 minutes.
2015 April 12th
Finished up quest skip functionality.
2015 April 11th
Still working on skip quest.
Quest callbacks are now cleaned up when a quest finishes.
2015 April 10th
More work on the Skip quest function.
2015 April 9th
Started work adding a Quest Skip button for tutorials.
2015 April 8th
Did some play testing.
Adding a help menu for NPCs.
2015 April 7th
Added glass requirement to scoped rifles.
Fixed bug where game would say you died from starvation when you died from eating bad food.
2015 April 6th
Still more work on the tutorial quest.
2015 April 5th
More work on the tutorial quest.
2015 April 4th
Rewrote how quest callback functions work to make them easier to use.
2015 April 3rd
More work on tutorial.
Removed None Case die.
2015 April 2nd
More work on the tutorial. Rerecorded all voice segments for Basic Crafting tutorial section.
Added plant fiber to bed recipe.
2015 April 1st
Still more work on tutorial.
Extended script function Player::GetInventoryQuanity to handle weapons and armor.
2015 March 31st
More work on the tutorial.
Added mining level to material info.
2015 March 30th
Placing wire now requires Copper Wire, 1 unit per 10 feet.
Added Composite bow.
2015 March 29th
Finished up improvements to server GUI. Server menu is now responsive during map generation.
2015 March 28th
Still working on the Server UI.
2015 March 27th
More work on the server UI.
2015 March 26th
Started work improving the server UI.
2015 March 25th
Fixed game not running with unicode characters in path.
Changed item notifications to display a total count in inventory for received items.