Nature is brutal, but can you survive the Brutal Nature of man?
Brutal Nature is a multiplayer 3d survival PC game where everything in the game can be crafted and destroyed. Life in Brutal Nature is about survival in the wilderness on an island by gathering resources for crafting, building structures, hunting and being hunted. For a list of currently supported features check out our information page.
The Landscape is a smooth voxel terrain that you can mine for resources, place to build free form structures, destroy with weapons and blow up with explosives! Build towers miles tall and mine far into the depths of the earth aided by a crafting system with over 900 recipes to make everything you need to survive and prosper.
Realism will be strived for but not allowed to stand in the way of fun. Game play will be tunable from highly realistic to arcade style fun by an easy to use modding system.
Inspired by Fallout, Terraria and Dwarf Fortress, We wish to bring you a game with complex depth and exciting combat in a modern age realistic world. We heavily support modding and have made the game exceptionally easy to mod. All vanilla content is essentially a mod that can be removed, edited or replaced.
Brutal Nature is free to play while in alpha but development is supported entirely by pre-orders, get your copy today for 50% off release price!
Vote for us on Steam Greenlight! Your support means everything to us!
Daily development blog:
500+ days without a missed day.
2015 January 27th
Worked on adding another new avatar but it didn't turn out due to lack of proper animation retargeting.
2015 January 26th
Added a new avatar: Maria
2015 January 25th
Re-recorded the first tutorial quests voice over with a new microphone.
2015 January 24th
Added prices for armor. Fixed armor going to negative condition. Added durability display in armor/weapon info. Personal stats menu now displays armor resistances taking into account current armor condition.
Added per weapon and per armor durability settings.
Added Cash to personal stats menu.
2015 January 23rd
Added NPC stand off distance. This is the distance NPCs will stand away from their target.
Added NPC attack range setting for each NPC.
Avatar menu now closes after picking an avatar.
2015 January 22nd
Tracked down a server crash bug in the NPC spawning routine.
2015 January 21st
Fixed gScript.AddPeriodicScript to use the period given.
2015 January 20th
Assigned prices to more items. Assigned prices to ammo.
Fixed double click to only be triggered if the mouse had not moved much since last click.
2015 January 19th
Redid how the barter menu works, Looks much better now.
2015 January 18th
More work on the barter menu. Still not quite happy with it.
2015 January 17th
Added new walking sound for NPCs. Did more work on the barter menu.
2015 January 16th
Sent out the last batch of pre-order keys! Everyone who has bought the game should have their key now. If not please contact us using the contact form.
Set the prices of more items. Removed clothing from the game as it didn't seem to be fulfilling much of a purpose right now.
2015 January 15th
Sent another batch of pre-order keys!
Reduced distance walking sounds can be heard by 50%
Added Poison Gland, can be harvested from spiders.
Added Endurance Potion made from mushrooms and poison glands.
Limited player spawn to Z levels below 150 to prevent spawning on sky structures.
2015 January 14th
Added a viewing angle limit for NPCs so they can't see behind them.
Reduced time to roast meat to 60 seconds. Reduced time to make mud bricks to 60 seconds. Trying to make the early game a little faster.
Added settings in server.cfg to limit sidestep and backwards movement speed.
Reduced backwards and sidestep movement speed. Reduced Boar speed by 30%
2015 January 13th
Account menu now closes when you connect to a server.
Added food spoilage. Meats now turn into spoiled meat with time and spoiled meat will slowly disappear from your inventory on its own. Mushrooms and berries also spoil. Cooked meats spoil slower then uncooked meats.
Added weight to food. Reduced food used by endurance regeneration by 60%. Reduced food recovered from food items by 50%
Reduced meat from boars by 30%. Reduced agro range of boars by 30%. Increased HP of boars by 50%
2015 January 12th
Second batch of preorder keys sent out today.
Added context text when cross-hairs are over camp fire lights.
Reduced size range for NPCs. Reduced size of grizzly bears slightly.
2015 January 11th
Reduced Berry bush spawn by 80%. Reduced mushroom spawn by 50%.
Thinned pyrite veins. Made deep hematite veins slightly thicker. Added a hematite biome for medium size veins at medium depths.
Reduced bauxite spawn at surface by 50%. Reduced lead spawn by 50%.
Tree List now responds to double clicks correctly. Fixed bug where double clicking some categories could result in unexpected recipes being selected
2015 January 10th
Sent out first batch of pre-order keys for Brutal Nature.
Added script based vendor inventory system.
2015 January 9th
More work on adding prices to items and money to players.
2015 January 8th
More work on barter menu. Now roughly works. Starting on adding prices to in game items.
2015 January 7th
More work on the barter menu.