Nature is brutal, but can you survive the Brutal Nature of man?
Brutal Nature is a multiplayer 3d survival PC game where everything in the game can be crafted and destroyed. Life in Brutal Nature is about survival in the wilderness on an island by gathering resources for crafting, building structures, hunting and being hunted. For a list of currently supported features check out our information page.
The Landscape is a smooth voxel terrain that you can mine for resources, place to build free form structures, destroy with weapons and blow up with explosives! Build towers miles tall and mine far into the depths of the earth aided by a crafting system with over 900 recipes to make everything you need to survive and prosper.
Realism will be strived for but not allowed to stand in the way of fun. Game play will be tunable from highly realistic to arcade style fun by an easy to use modding system.
Inspired by Fallout, Terraria and Dwarf Fortress, We wish to bring you a game with complex depth and exciting combat in a modern age realistic world. We heavily support modding and have made the game exceptionally easy to mod. All vanilla content is essentially a mod that can be removed, edited or replaced.
Brutal Nature is free to play while in alpha but development is supported entirely by pre-orders, get your copy today for 50% off release price!
We have been Greenlit on Steam Greenlight! Thank you for your support!
Daily development blog:
650+ days without a missed day.
2015 June 28th
NPC's no longer see through cubes.
2015 June 27th
Adding/removing cubes now apply object wake code to nearby objects so they fall if removing cubes from under them.
Added recipes for bricks/wood planks/cement.
2015 June 26th
Added error message when insufficient material to place.
Added error condition on client side for insufficient material to place.
NPC's now collide with cubes
2015 June 25th
Add cube meshing optimization to not display redundant faces.
2015 June 24th
Cube addition/removal packets now send to all connected clients.
2015 June 23rd
Grapple now connects to cubes.
2015 June 22nd
Optimized cube system for large cube counts.
2015 June 21st
Cleaned up some of the cube code.
Cubes now respond properly to lights.
2015 June 20th
Wall mounted objects now properly stick to the side of cubes.
2015 June 19th
Started work fixing object placement to work for wall mounted objects on cubes.
2015 June 18th
Basic Cube/World object collisions now working.
2015 June 17th
Still working on Cube system collisions.
2015 June 16th
More work on the cube system collisions.
2015 June 15th
Started work on having world objects collide with the cube system.
2015 June 14th
Added new man made material textures: Concrete, Wood Planks and Bricks.
2015 June 13th
Fixed Grapple having low torque at lower FPS.
Movement should be fully FPS independent now.
2015 June 12th
Fixed bug where player movement was reversed when colliding with ceiling.
2015 June 11th
Finished up basic cube editing mode.
Brutal Nature now supports cubes down to 1.5" in size. Although that limit is arbitrary and could easily be increased or decreased in the future with no changes to performance.
2015 June 10th
Changed how the cube editor shows your editing area.
2015 June 9th
More work on supporting different sized cubes.
2015 June 8th
Started work on adding support for different sizes of cubes to the editor.