This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:
2015 May 15th
Worked on reimplementing jumping.
2015 May 14th
Started work reimplementing player movement using bullet physics.
2015 May 13th
Bullet collision detection is now working smoothly against the terrain for players.
2015 May 12th
More work multithreading the terrain collision detection mesh generation.
2015 May 11th
More work with Bullet Physics SDK.
Got basic collision between player/world working, But there is some nasty lag spikes as bullet produces bounding volume trees for the terrain.
Going to see if I can multithread that part of the physics engine.
2015 May 10th
Got Bullet built and working in game. Must say that it is much easier to work with then I expected. The documentation is not great but there are lots of nice working, yet simple to follow examples. You can read the source code too and it is written simple enough to read and understand.
Have some very simple walking movement setup. Not sure if I will reuse the existing movement/slope code or try to use bullet physics more directly.
2015 May 9th
More work learning bullet and getting it setup.
2015 May 8th
Decided to try using Bullet Physics library for collision/physics.
Enabled SSE2 instruction set optimizations.
2015 May 7th
Did more research into collision routines.
2015 May 6th
Discovered bugs in player collision routines, researching how to fix them.
2015 May 5th
Fixed some bugs uncovered in the basic octtree system for cubes.
Starting work on player vs octtree collision.
2015 May 4th
More work on octtree collision.
2015 May 3rd
Started work on implementing octtree collision.
2015 May 2nd
More research on octtree collision.
2015 May 1st
More work on the building mode. The basic addition of blocks is now working, But need to add a collision system for the Octtree so doing research for that.
2015 April 30th
End of another great month! this month, Scripting was improved, Crafting time was reduced, a much requested feature to skip tutorial quests was added and a new building mode has started to be added.
Today, I worked more on the building mode.
2015 April 29th
Still working on building mode. Basics are coming along.
2015 April 28th
More work on the building mode.
2015 April 27th
Yep. Still working on the building mode. Its going to take a long time to finish but it will be worth it.
2015 April 26th
More work on the new building mode.