This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:
2015 June 4th
Started work on cube removal code.
2015 June 3rd
Today, I added Cube mode vertices to the physics engine, so that player/cube collision works.
2015 June 2nd
Fixed bug where jumping against a wall could cause you fly into the air.
2015 June 1st
More work tweaking movement.
2015 May 31st
End of another great month! No release this month but I have been working very hard at adding two new major features, a new building mode where you can actually place square, man made materials. And a new physics engine added to the game: Bullet physics.
Today, I re-added the backup voxel collision to help keep people from falling into the void as the world mesh is created.
2015 May 30th
Readded fall damage to Bullet Physics movement.
2015 May 29th
More work tweaking movement up hills. Steep hill climbing abilities reduced.
2015 May 28th
Jump height and player gravity now respond to server settings correctly.
2015 May 27th
More work on movement.
2015 May 26th
Fixed issue where player might immediately fall through the ground when respawning.
2015 May 25th
More work on movement. Fixed excessive impact sounds when going down hill.
2015 May 24th
More work solving memory leaks and other issues with the new bullet physics.
2015 May 23rd
Started work optimizing my usage of bullet.
2015 May 22nd
Finally got movement back to how I wanted it more or less, with low friction but not sliding down shallow slopes.
2015 May 21st
More work on the movement code. Slowly getting it how I want it...
2015 May 20th
Still having problems getting the movement how I want it to be. Looks like I need a slightly different approach to player movement.
2015 May 19th
Still working on character movement.
2015 May 18th
Tweaking physics to try and get character movement right.
2015 May 17th
Grapple now works with bullet physics.
2015 May 16th
Jumping now works correctly with bullet physics.