This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:
2015 June 24th
Cube addition/removal packets now send to all connected clients.
2015 June 23rd
Grapple now connects to cubes.
2015 June 22nd
Optimized cube system for large cube counts.
2015 June 21st
Cleaned up some of the cube code.
Cubes now respond properly to lights.
2015 June 20th
Wall mounted objects now properly stick to the side of cubes.
2015 June 19th
Started work fixing object placement to work for wall mounted objects on cubes.
2015 June 18th
Basic Cube/World object collisions now working.
2015 June 17th
Still working on Cube system collisions.
2015 June 16th
More work on the cube system collisions.
2015 June 15th
Started work on having world objects collide with the cube system.
2015 June 14th
Added new man made material textures: Concrete, Wood Planks and Bricks.
2015 June 13th
Fixed Grapple having low torque at lower FPS.
Movement should be fully FPS independent now.
2015 June 12th
Fixed bug where player movement was reversed when colliding with ceiling.
2015 June 11th
Finished up basic cube editing mode.
Brutal Nature now supports cubes down to 1.5" in size. Although that limit is arbitrary and could easily be increased or decreased in the future with no changes to performance.
2015 June 10th
Changed how the cube editor shows your editing area.
2015 June 9th
More work on supporting different sized cubes.
2015 June 8th
Started work on adding support for different sizes of cubes to the editor.
2015 June 7th
Fixed bugs in the Cube removal code.
2015 June 6th
Serialization/de-serialization of Cube Tree structure complete.
Client now receives all cubes on joining the server and server saves cube structure to disk and loads it.
2015 June 5th
Basic cube removal code complete.