This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:
2015 August 22nd
Fixed underground NPC spawning to work with the new voxel world.
2015 August 21st
Fixed bugs relating to mining with the new voxel world.
2015 August 20th
Added 'take all' button to amount dialog menus.
Increased Material recovered per voxel by 100%
Increased Endurance to mine voxels by 100%
2015 August 19th
Fixed buttons being 16 pixels too wide on the right side.
Added distance limit to cube editing mode.
Changed Money to be an item, so it can be dropped, put into chests and traded between players.
2015 August 18th
Fixed cubes not casting shadows.
Fixed lighting to work again after voxel rescale.
Increased amount of dirt and sand to make mud bricks.
Handles now are easier to cast in bulk and require 20% as much heat to cast and forge.
Sperrylite and Chalcopyrite moved to forest biome. Pyrite moved to beach biome.
Increased frequency of Hematite deposites.
2015 August 17th
Improved the descriptions for some items.
Fixed bug where some terrain vertices where not being used for collision.
Crafting recipes you can make any of now show up as orange.
Fixed ammo translation problem on save/load.
2015 August 16th
NPC's now work properly with the larger terrain voxels.
2015 August 15th
Getting the NPC's to work with the new larger world.
2015 August 14th
More work making the terrain voxels bigger.
2015 August 13th
Started work on increasing the terrain voxel size. This should improve performance and allow longer viewing ranges and larger worlds.
2015 August 12th
Added GetConfigInt/Bool/Float to gScript so scripts can now read the server.cfg file.
2015 August 11th
Finished up the translation system. You now should be able to install/remove mods, items, etc without corrupting saves.
2015 August 10th
Still working on the save format changes.
2015 August 9th
Still working on the translation system. A lot of changes are being made to the save game structure to support it.
2015 August 8th
Still working on the translation table.
2015 August 7th
More work on the translation table system.
2015 August 5th
Still working on improving mod support.
2015 August 4th
Started working on a translation table system for loading saves when the mods have changed the order of items or materials.
2015 August 3rd
Finished tweaking the movement code. Climbing stairs now works much better.