This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:
2014 August 19th
Added some lag compensation to NPC packets.
2014 August 18th
Added new Spider NPC. NPC's now spawn underground in the tunnels. Added interpolation when receiving a NPC update.
NPC's now follow the terrain better and will not climb up or walk through walls of 8 height or taller. They will also avoid very deep pits.
Did more research into netcode and lag compensation.
2014 August 17th
Optimised NPC update code, merging multiple NPC updates in a single frame into one packet and updating NPC's based on the distance to user.
Tested compression on NPC packets but found it to have little if any effect, so it was removed. Increased size of NPCs
2014 August 16th
More work on the NPC system. Fixed category setting of several items.
2014 August 15th
Made tool recipes start at 1.0 produced per recipe for copper instead of 0.5.
More work on the NPC system.
2014 August 14th
More work on the new NPC system.
2014 August 13th
Started work on adding NPCs to the underground tunnels.
2014 August 12th
Added option in cfg file for mouse cursor to restore to last known position or centered when you enter GUI mode.
2014 August 11th
Added new pickaxes: Chrome-moly steel and Tool Steel. Changed pickaxe, knife and sword recipes to use metal bars.
2014 August 10th
Fixed bug where pressing F to open an interact menu with another menu open would cause the already open menu not to be unloaded correctly.
Reduced amount of tools consumed when making other tools by about 60%
2014 August 9th
Fixed bug where logging on after the server had been running for exactly 10 seconds might cause the user to not be able to see NPCs.
Reduced silica glass requirement of graphite electrodes from 5 to 2.
2014 August 8th
Fixed Glove Liners to be under layer. Tracked down an exceptionally hard to reproduce bug.
2014 August 7th
Fixed bug where calcium hydroxide recipe was at wrong chemistry table level preventing glass from being made.
Improved some material descriptions.
2014 August 6th
Fixed bug where material preview would show up in main help menu.
2014 August 5th
Completed the trailer video! I will still likely do more work on it later but for now I think its looking good.
2014 August 4th
Still working on the trailer video.
2014 August 3rd
More work on the trailer video. Mainly thinking up ideas and recording of scenes.
2014 August 2nd
Fixed bug where screen capture software was not recording the mouse cursor.
Started work on making a new trailer video.
2014 August 1st
Took screenshots for the release and updated IndieDB, Desura and Steam Greenlight profiles.
2014 July 31st
End of another great month! this month we added a new way to edit terrain, providing an easier way to make arbitrary slopes and a new gunsmithing system to make gun crafting more in depth. A new detailed chemistry system was released with over 50 new chemistry recipes and 4 tiers of chemistry crafting stations.
Added a TON of new ores this month: Sal Ammoniac, Vanadinite, Pyrolusite, Molybdenite and Chromite. These ores will help support the new chemistry system and gunsmithing system.
As for today, I packed up another version of Brutal Nature for release!