This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:
2014 June 3rd
Did play testing. Fixed excessive decimal places displayed on smelter menu.
2014 June 2nd
More work on recording videos for the game.
2014 June 1st
Fixed bug with ObjectRefArray::Validate script function not properly removing invalid objects from the array. Started work on new videos for the game.
2014 May 31st
End of another month! New this month is containers for storing your stuff at home. Trade menus for exchanging items securely with friends.
Improved inventory listing to help you find items and move them to and from containers. Also there is now info displayed on the input and output ingredients of a recipe when you mouse over them. The GUI has also been stream lined.
Today, Reduced cavern generation by 50%, tweaked the GUI some more and packed up another version of Brutal Nature for release!
May 31st, 0.42 is now released:
2014 May 30th
Did play testing today, fixed a few minor gui bugs. Fixed bug where wrong NPC name was shown on NPC interact menu.
2014 May 29th
Fixed keyboard control in tree list menus, it was broken by recent changes to how categories where displayed.
2014 May 28th
Finished up the trade menu. Did testing and bug fixing on the trade menu.
Redid how the linked text and help menu works internally. Added mouse over help to ingredients of recipes.
2014 May 27th
Changed projectiles damage to depend on the exact speed at impact instead of the speed at the end of the server frame so that point blank damage is correct as air drag was reducing it slightly. Added ETA to recipe info.
Started work on a trading menu.
2014 May 26th
Redid the main HUD to take up less room. Separated radar from HUD and redid the radar texture. Fixed health bar stretching.
2014 May 25th
Did play testing. Fixed some bugs relating to the new inventory and tree list changes. Removed hidden blunt damage reduction and instead gave ammo a higher pierced damage modifier.
Added new info panel to smelter and inventory crafting menu that shows info on the item to be crafted.
Added player health/endurance regeneration settings to server.cfg. Added "Damage at point blank range" to info for weapons.
2014 May 24th
Added sorting to tree lists. Hence the inventory and containers are now sorted.
2014 May 23rd
Now can build your own containers. Randomly spawned treasure chests in the world are set so you can't pick them up, only take there contents and they will disappear when empty.
The tree list menu has been changed to remove categories that only have one item in them and just display the item directly. This simplifies the inventory early on in the game and in containers.
2014 May 22nd
Finished the basic functionality of the container menu. Tweaking the different types of containers to act differently now.
Changed category of swords to Sword. Added ability to see whats in a container spawned by dropping an item by mousing over it.
2014 May 21st
Finally got most of the server side code for transferring items done.
2014 May 20th
Still working on the container code.
2014 May 19th
Did some refactoring of how containers where handled by the engine and more work on the container menu.
2014 May 18th
More work on the container code and research into building games.
2014 May 17th
More work on the container menu. Additional research into other building games.
2014 May 16th
Spend the day designing the new container menu. Researched other building games for inspiration on how to handle building mechanics in the future.