2017 December 25th, Brutal Nature 0.68 is now released:
- Fixed all known bugs.
- Added day/night cycle.
- Added ray marched clouds.
- Added horizon effect to fill in at edges of map.
- Added night time sky.
- Added atmospheric scattering effects including fog, sunrise/set
- Added a new animated switch model.
- Added sound effects to switch.
- Added new features to the particle engine: directional particles and stretched particles.
- Added Cloud resolution setting.
- Added debug key support to scripting engine.
- Improved the water shader effect to be more realistic.
- Improved terrain generation to remove slopes commonly being at 45 degrees.
- Improved terrain generation to have more variation in mountain steepness.
- Reduced NPC feeding rate by 50%.
- Changed NPC's to follow the terrain a lot better, including tilting upward/downward when going up/down hills.
- Changed NPC's to swim through water instead of walking on the bottom of the ocean/rivers.
- Changed NPC path finding and wander code to try and make the NPC's behavior a little more realistic.
- Fixed NPC's overlapping each other when attacking the same target.
- Fixed bug where voxel edit preview was obscured by grass rendering.
- Fixed some crashes that occur at shutdown.
- Fixed issue where wires texture had disappeared.
- Fixed up keyboard focus issues.
- Fixed issue where NPC's would sometimes not engage in combat with each other.
- Fixed foxes not being scared away by newly spawned players.
- Fixed issue where complex switch networks would not always work properly.
- Fixed a bug where DXT compressed textures where being allocated more memory then needed.