Brutal Nature, The Multiplayer Voxel Sandbox game

This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:

 

Reworked the sky background code responsible for sunrise/sunset effects to look better and be easier to tweak. Its now based on a 2d lookup texture instead of attempting to model physical light scattering.