Brutal Nature, The Multiplayer Voxel Sandbox game

This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:

 

Fixed bug where voxel edit preview was obscured by grass rendering.

 

Added horizon effect of water that stretches out to the horizon so that you can't see the edge of the map anymore. Horizon renders in any area that would otherwise let you see into the void.

 

Added fog/in-scattering effect on distant terrain to make it look more distant and help obscure the edge of the loaded world.

 

NPC's now become hungry 50% slower as I thought they ate a little too often.