Fixed bug where voxel edit preview was obscured by grass rendering.
Added horizon effect of water that stretches out to the horizon so that you can't see the edge of the map anymore. Horizon renders in any area that would otherwise let you see into the void.
Added fog/in-scattering effect on distant terrain to make it look more distant and help obscure the edge of the loaded world.
NPC's now become hungry 50% slower as I thought they ate a little too often.