Brutal Nature, The Multiplayer Voxel Sandbox game

This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:

 

Improved terrain generation to remove slopes commonly being at 45 degrees.

 

Improved terrain generation to have more variation in mountain steepness.

 

Added Cloud resolution setting.

 

Fixed some crashes that occur at shutdown.