Brutal Nature, The Multiplayer Voxel Sandbox game

This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:


Starting to really get somewhere now with the volumetric clouds and light scattering effects.



The sunset effect is done by simulating RayLeigh Scattering. I walk a ray from the edge of the atmosphere to the camera, accumulating scattered in light at each step and scattering light back out, with each of the 3 colors of light used in computer graphics being scattered in and out at different rates.