Brutal Nature, The Multiplayer Voxel Sandbox game

This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:


Clouds are looking pretty good now and running decently. Looking into atmospheric effects for distance fog, sunrise and sunset coloring.


Fixed a bug where DXT compressed textures where being allocated more memory then needed.