Brutal Nature, The Multiplayer Voxel Sandbox game

This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:


Started work on a ray marched volumetric cloud solution.


Basically that means I cast a ray through 3d noise and sample along the ray, accumulating samples. Very expensive but apparently modern day video cards can do it at reason speed when the effect is down scaled.