Currently, you can download a free to play open beta of Brutal Nature with single player and multiplayer support. New versions are released every 2 to 5 weeks with new features and content so check back often. For currently supported features check out our information page!
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System Requirements:
- Video: DirectX 10 capable video card with 512MB Video RAM
- Operating System Supported: Windows Vista, Windows 7, Windows 8, Windows 10
- RAM: 2GB or greater
- 1GB disk space
Current Version: 0.64
Change Log
Released: 0.68
2017 December 25th, Brutal Nature 0.68 is now released:
- Fixed all known bugs.
- Added day/night cycle.
- Added ray marched clouds.
- Added horizon effect to fill in at edges of map.
- Added night time sky.
- Added atmospheric scattering effects including fog, sunrise/set
- Added a new animated switch model.
- Added sound effects to switch.
- Added new features to the particle engine: directional particles and stretched particles.
- Added Cloud resolution setting.
- Added debug key support to scripting engine.
- Improved the water shader effect to be more realistic.
- Improved terrain generation to remove slopes commonly being at 45 degrees.
- Improved terrain generation to have more variation in mountain steepness.
- Reduced NPC feeding rate by 50%.
- Changed NPC's to follow the terrain a lot better, including tilting upward/downward when going up/down hills.
- Changed NPC's to swim through water instead of walking on the bottom of the ocean/rivers.
- Changed NPC path finding and wander code to try and make the NPC's behavior a little more realistic.
- Fixed NPC's overlapping each other when attacking the same target.
- Fixed bug where voxel edit preview was obscured by grass rendering.
- Fixed some crashes that occur at shutdown.
- Fixed issue where wires texture had disappeared.
- Fixed up keyboard focus issues.
- Fixed issue where NPC's would sometimes not engage in combat with each other.
- Fixed foxes not being scared away by newly spawned players.
- Fixed issue where complex switch networks would not always work properly.
- Fixed a bug where DXT compressed textures where being allocated more memory then needed.
Released: 0.67
2017 August 7th, Brutal Nature 0.67 is now released:
- Fixed all known Bugs
- Added shadow update setting to graphical options.
- Added grass rendering.
- Added animation interpolation.
- Added Nat punch through support.
- Added basic weapon reload animation.
- Added basic weapon change animation.
- Increased FPS by an average of 100% by improving shadow rendering method.
- Reduced manhunter events spawn count.
- Converted game from UTF16 to UTF8.
- Updated Angelscript, the scripting library we use in Brutal Nature to support modding.
- Fixed issue with OIT rendering on ATI video cards.
- Fixed bug where confirm to exit menu would appear behind the avatar on the selection screen.
- Fixed issue preventing game from running on DX10.0 hardware. IOT transparency is now disable under DX10.0.
- Fixed issue where grass was blocking out the visibility of particle effects.
- Fixed bug where confirm to exit menu would appear behind the avatar on the selection screen.
- Fixed game not confirming if you wish to overwrite when you start a new game with the same name as an existing game.
Released: 0.66
2017 April 17th, Brutal Nature 0.66 is now released:
- Fixed all known Bugs
- Added destruction to cubes when hit by weapons/projectiles
- Added event system to make life a little more unpredictable.
- Added Man hunter animals event. A group of animals will attack you out of the blue. Number of animals and type of animal is somewhat random but varies depending on player level.
- Added harsher death penalty. All items are now dropped on death.
- Added order independent transparency for particles.
- Added order independent transparency shader for animal fur fins and other models.
- Added support for colored lighting to the engine.
- Added experience points and very basic leveling system.
- Added detection when shader source files are changed. Changes now cause client to recompile shaders.
- Added detection of best video card on a system and attempts to use that.
- Added selection of video card on options menu.
- Added multisampled alpha cutouts for plant rendering.
- Added smoke to the explosion particle effect
- Added particle effects can emit lighting depending on the number and size of particles in the effect.
- Added NPC's to avoid colliding with each other so it looks better when multiple animals attack the player.
- Added ability to put money into chests.
- Added other players showing their currently equipped weapon and attack animations.
- Increased Spawn protection to 60 seconds.
- Increased torque of primitive winch to be able to lift a player.
- Improved shadow quality at lower viewing ranges
- Improved main menu to have save/load functionality for single player
- Improved fire particle effect.
- Reduced black bear, grizzly bear and panther spawn rates.
- Reduced red fox attack damage.
- Reduced loading time of game by multithreading the loading to start at the main menu.
- Changed Crafting to reset on death.
- Changed save files to only use one file for ease of handling.
- Changed ocean to be quieter when you go underground.
- Changed muzzle flash to particle effect.
- Changed sun shadow direction to match sun in the sky dome.
- Changed dropped items to drop in a chest instead of as individual items.
- Fixed mirrored weapons.
- Fixed bug where NPC's would sometimes not attack each other but just stand in front of each other instead.
- Fixed help preview of materials.
- Fixed bug where Shift+E would crash game at main menu.
- Fixed bug where tunnels would intersect edge of map.
- Fixed bug where NPC's would spawn in void near tunnels.
- Fixed some lighting issues that caused some lights to not appear.
- Fixed bug where weapons where not casting a shadow.
- Fixed fur fins not casting shadows correctly.
- Fixed length limit on grapple.
Released: 0.65
2017 February 7th, Brutal Nature 0.65 is now released:
- Fixed all known Bugs
- Added Cascade shadow maps.
- Added shadow settings to graphics options screen.
- Added shadows to world objects, NPC's and players.
- Added support for different sized maps.
- Added winch upgrades.
- Added ability to tag CD-keys with information like demo or promotional key.
- Added Multithreaded support for converting cube voxels to meshes. This should eliminate lag/stuttering when editing areas with a large amount of cubes.
- Reduced memory requirements for vertices for voxel meshing.
- Increased number of chunked meshed as one job and greatly improved world meshing speed.
- Improved avatar selection screen.
- Changed position of main sun light.
- Changed Rope arrows to use flint.
- Removed the buy game button when a paid account is detected.
- Removed pistol from starting inventory.
- Fixed performance issue when the chunk cache became large.
- Fixed bug where unneeded chunks where being generated and meshed.
- Fixed being able to see through ceiling when traveling through certain voxel passages of near 6 foot in height.
- Fixed not having the same weapon equipped when you login as when you last logged out.
- Fixed F not closing battery menu.
- Fixed buildings being able to be placed at extreme distances if the ray test hit a cube voxel.
- Fixed Fox and Panther meat not completing tutorial quest stage.
Released: 0.64
2016 October 21st, Brutal Nature 0.64 is now released:
- Fixed all known bugs
- Added Metallic maps for existing weapons several weapons: Axe, Pickaxe, Knife, Sword, Colt python
- Added Weapon model: Beretta PX4: 9mm Pistol.
- Added Weapon Model: Beretta CX4 Storm: 9mm Carbine.
- Added Weapon Model: S&W Stealth hunter: .44 Cal Revolver.
- Added Weapon Model: Mossberg 590A1: Pump action shotgun.
- Added Weapon Model: Beretta DT11: Double Barrel shotgun.
- Added Weapon Model: MP5: 9mm SMG.
- Added Weapon Model: HK UMP: 9mm SMG.
- Added Weapon Model: M16: Assult Rifle.
- Added Weapon Model: Sako 85: Sniper Rifle.
- Added a safety timer so NPC's won't attack you just after login or respawn.
- Added per-model barrel tip offsets for muzzle effects.
- Added Emissive, Ambient Occlusion and combined roughness/metallic texture support to smsher.
- Added NPC: Black Panther
- Added NPC: Red fox
- Added Doors you can open and close.
- Added per-mesh setting support to the model files.
- Added per-mesh collision setting.
- Added Fresnel effect: The effect of when an object is viewed at an angle its specular reflectivity increases.
- Added Metalness texture support: Objects can now use a metalness texture as part of the new PBR shader to describe reflective metal surfaces.
- Added Roughness texture support: Controls size and brightness of specular highlights as well as how clear reflections are in metals.
- Added Environment mapping: Reflections of the world now appear on some shiny surfaces like the metal parts of a gun. the reflections are lurred by roughness of the material.
- Added Irradiance mapping: Calculating the ambient light contributed from the environment map for every possible angle and using it instead of a flat ambient light.
- Added support for submeshes of a model to be animated by script on client and server side.
- Added World objects collision with the player and collisions respond properly with submesh animations.
- Increased fuel capacity of campfire by 100% and reduced fuel used by campfire light recipe by 20% so it can support the longest burn times.
- Improved shader compilation speed and moved pixel shader compilation from load time to run time. Now only the shaders actually used get compiled and are multithreaded when compiled for faster compilation speed.
- Changed Light falloff: Light attenuation over distance has been changed to a new more physically accurate model to provide a much softer and more accurate fall off.
- Changed fuel efficiency readout of generators to make more sense.
- Removed all guns that did not have a model
- Renamed Metalness texture to Metallic in smsher.
- Fixed bug where you could get more energy from burning hydrogen then it took to separate it.
- Fixed normal mapping direction.
- Fixed underwater effect image sometimes disappearing.
- Fixed minor bug with terrain textures at boarders between terrain types.
- Fixed bug with multisampling when objects where in front of water, some pixels where not rendering correctly due to depth testing not reading the correct sample.
- Fixed loading of cube maps. They where not being properly loaded as cube map textures. this will help improve the waters reflection and the new environment and irradiance mapping.
- Fixed bug where ray collision with animated models was not working correctly because the vertex format was changed when I added normal mapping.
- Fixed bug that would cause the user to hop into the air at random sometimes.