Brutal Nature, The Multiplayer Voxel Sandbox game

Nature is brutal, but can you survive the Brutal Nature of man?

 

Brutal Nature is a single player/multiplayer 3d survival game with a grapple gun, modern weaponry and a very complex crafting system with built in help. You live in the wilderness on an island, surviving by gathering resources for crafting, building immense structures, hunting and being hunted by wild animals and players.

 

 

Rated 8.0/10 on IndieDB.

 

"Brutal Nature ... can turn out to be revolutionary if it plays its cards right" - Softpedia

 

"This game has brought me such joy as I've let my imagination run rampant" - Daviss666

 

 

Featured screenshots:

Voxel construction of abstract art Exteriour house shot bear being shot landscape Generator Mining for clay in Brutal Nature

 

Core Features:

  • Grapple gun to swing from trees, climb mountains and traverse caves!
  • Complex crafting system with over 700 recipes for you to play with and built in help to understand it all!

  • Start by crafting stone age tools so you can build a forge and work to endgame tech like generators, batteries and electric smelters.

  • Voxel-based world with smooth and cube voxels down to 1.5" in size allowing amazing detail.

  • Fully Destructible environments: Destroy everything in the game from the terrain to buildings and plant life.

  • Single player and multiplayer support.

  • Party system so you can party!

  • Fully moddable with auto-downloading of mods when you play multiplayer

  • Procedural worlds based on real world geological formation processes for realistic landscapes!

  • Dig miles down and explore procedurally generated cave systems to discover and mine over 20 different kinds of ore!

  • NPCs to trade and fight with!

  • Realistic bullet trajectories, just like in real life!

  • Fast and efficient custom engine written in C++

  • Unique voxel compression that makes them faster to send over the network than any other voxel game!

 For a more complete list of all currently supported features check out our information page.

 

 

 

 

Order Brutal Nature today!

 

 

 

 

 

Come chat with the community and developer on discord

 

2017 April 17th, Brutal Nature 0.66 is now released:

  • Fixed all known Bugs
  • Added destruction to cubes when hit by weapons/projectiles
  • Added event system to make life a little more unpredictable.
  • Added Man hunter animals event. A group of animals will attack you out of the blue. Number of animals and type of animal is somewhat random but varies depending on player level.
  • Added harsher death penalty. All items are now dropped on death.
  • Added order independent transparency for particles.
  • Added order independent transparency shader for animal fur fins and other models.
  • Added support for colored lighting to the engine.
  • Added experience points and very basic leveling system.
  • Added detection when shader source files are changed. Changes now cause client to recompile shaders.
  • Added detection of best video card on a system and attempts to use that.
  • Added selection of video card on options menu.
  • Added multisampled alpha cutouts for plant rendering.
  • Added smoke to the explosion particle effect
  • Added particle effects can emit lighting depending on the number and size of particles in the effect.
  • Added NPC's to avoid colliding with each other so it looks better when multiple animals attack the player.
  • Added ability to put money into chests.
  • Added other players showing their currently equipped weapon and attack animations.
  • Increased Spawn protection to 60 seconds.
  • Increased torque of primitive winch to be able to lift a player.
  • Improved shadow quality at lower viewing ranges
  • Improved main menu to have save/load functionality for single player
  • Improved fire particle effect.
  • Reduced black bear, grizzly bear and panther spawn rates.
  • Reduced red fox attack damage.
  • Reduced loading time of game by multithreading the loading to start at the main menu.
  • Changed Crafting to reset on death.
  • Changed save files to only use one file for ease of handling.
  • Changed ocean to be quieter when you go underground.
  • Changed muzzle flash to particle effect.
  • Changed sun shadow direction to match sun in the sky dome.
  • Changed dropped items to drop in a chest instead of as individual items.
  • Fixed mirrored weapons.
  • Fixed bug where NPC's would sometimes not attack each other but just stand in front of each other instead.
  • Fixed help preview of materials.
  • Fixed bug where Shift+E would crash game at main menu.
  • Fixed bug where tunnels would intersect edge of map.
  • Fixed bug where NPC's would spawn in void near tunnels.
  • Fixed some lighting issues that caused some lights to not appear.
  • Fixed bug where weapons where not casting a shadow.
  • Fixed fur fins not casting shadows correctly.
  • Fixed length limit on grapple.