2017 April 17th, Brutal Nature 0.66 is now released:
- Fixed all known Bugs
- Added destruction to cubes when hit by weapons/projectiles
- Added event system to make life a little more unpredictable.
- Added Man hunter animals event. A group of animals will attack you out of the blue. Number of animals and type of animal is somewhat random but varies depending on player level.
- Added harsher death penalty. All items are now dropped on death.
- Added order independent transparency for particles.
- Added order independent transparency shader for animal fur fins and other models.
- Added support for colored lighting to the engine.
- Added experience points and very basic leveling system.
- Added detection when shader source files are changed. Changes now cause client to recompile shaders.
- Added detection of best video card on a system and attempts to use that.
- Added selection of video card on options menu.
- Added multisampled alpha cutouts for plant rendering.
- Added smoke to the explosion particle effect
- Added particle effects can emit lighting depending on the number and size of particles in the effect.
- Added NPC's to avoid colliding with each other so it looks better when multiple animals attack the player.
- Added ability to put money into chests.
- Added other players showing their currently equipped weapon and attack animations.
- Increased Spawn protection to 60 seconds.
- Increased torque of primitive winch to be able to lift a player.
- Improved shadow quality at lower viewing ranges
- Improved main menu to have save/load functionality for single player
- Improved fire particle effect.
- Reduced black bear, grizzly bear and panther spawn rates.
- Reduced red fox attack damage.
- Reduced loading time of game by multithreading the loading to start at the main menu.
- Changed Crafting to reset on death.
- Changed save files to only use one file for ease of handling.
- Changed ocean to be quieter when you go underground.
- Changed muzzle flash to particle effect.
- Changed sun shadow direction to match sun in the sky dome.
- Changed dropped items to drop in a chest instead of as individual items.
- Fixed mirrored weapons.
- Fixed bug where NPC's would sometimes not attack each other but just stand in front of each other instead.
- Fixed help preview of materials.
- Fixed bug where Shift+E would crash game at main menu.
- Fixed bug where tunnels would intersect edge of map.
- Fixed bug where NPC's would spawn in void near tunnels.
- Fixed some lighting issues that caused some lights to not appear.
- Fixed bug where weapons where not casting a shadow.
- Fixed fur fins not casting shadows correctly.
- Fixed length limit on grapple.